Attack the boss
Buy $HOOD to deal damage. Your purchase amount is what counts.
This executes a real on-chain purchase of $HOOD through the project router. Damage is registered from the amount actually spent. Rewards are not guaranteed and depend on fees collected and on what everyone else contributes.
Live battle
ReconnectingNo activity yet
Qualifying purchases appear here the moment they are indexed.
Top damage dealers
by contributionNo damage dealt yet
The first qualifying purchase takes the lead.
Reward pool
ACCRUINGThis pool is distributed to eligible participants when the boss reaches 0 HP. It grows as trading fees are collected and converted.
The rules
These are the configured parameters. A fight uses the parameters frozen into the contract when it started, which the boss panel above reads directly from chain state. Rewards depend on fees actually collected and on total contribution; nothing here is a promise of profit.
How it works
Buy
Buy the token.
Attack
Your eligible transaction generates boss damage according to the configured formula.
Defeat
The community reaches 0 HP.
Rewards
The defined reward pool becomes claimable by eligible participants according to the published rules.
